Signed-off-by: sairate <sairate@sina.cn>
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斐波那契数列.py
13
斐波那契数列.py
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@ -1,16 +1,17 @@
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# 1 1 2 3 5
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list=[]
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for i in range(100000):
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list.append(0)
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# 1 1 2 3 5 8 13
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def feibo(n):
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if n==1 or n==2:
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return 1
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if list[n]!=0:
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return list[n]
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else:
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a=feibo(n-1)+feibo(n-2)
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a=(feibo(n-1)+feibo(n-2))%(1000000007)
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list[n]=a
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return a
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n=int(input())
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list=[0]*(n+1)
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b=feibo(n)
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print(b%(10**9+7))
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print(b)
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@ -0,0 +1,12 @@
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n=int(input())
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one_num=1
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two_num=1
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for i in range(3,n+1):
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new_num=one_num+two_num
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two_num=one_num
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if new_num>1000000007:
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one_num=new_num%(1000000007)
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else:
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one_num = new_num
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print(one_num)
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@ -0,0 +1,92 @@
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import sys
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import pygame as py
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import time
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#初始化
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py.init()
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py.display.init()
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#创建屏幕
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a=py.display.set_mode((400,320))
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running = True
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#设置小球x、y坐标
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ball_x = 200
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ball_y = 240
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#设置小球x、y坐标速度
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ball_x_speed = 2
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ball_y_speed = -3
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# 显示小球
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ball = py.draw.circle(a, 'blue', (ball_x, ball_y), 10)
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#创建球拍
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qp = py.Rect(160,270,80,20)
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#设置分数
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poins = 0
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#砖块列表
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zk_list = []
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#把砖块添加砖块列表
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for j in range(3):
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for i in range(5):
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r = py.Rect(i*78+14,j*45+35,60,37)
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zk_list.append(r)
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while running:
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# a的背景设为(238,238,238)
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a.fill((238,238,238))
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#判断退出事件
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for e in py.event.get():
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if e.type == py.QUIT:
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running = False
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#球拍的移动
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keys = py.key.get_pressed()#py.key.get_pressed() : 所有按钮是否按下的逻辑值以序列的形式的变量
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if keys[py.K_LEFT] and qp.x > 0 :#py.K_LEFT : 左方向键
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qp.x -= 5
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if keys[py.K_RIGHT] and qp.x < 320 :#py.K_RIGHT : 右方向键
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qp.x += 5
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#球碰到边界的反弹
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if ball_x > 390 or ball_x < 10:
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ball_x_speed = - ball_x_speed
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if ball_y < 10:
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ball_y_speed = - ball_y_speed
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#球碰到球拍的反弹
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if ball.colliderect(qp):#判断球是否碰到球拍
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ball_y_speed = -ball_y_speed
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#球的移动
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ball_x = ball_x + ball_x_speed
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ball_y = ball_y + ball_y_speed
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#球打碎砖块
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for r in zk_list:
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if ball.colliderect(r):#判断球是否碰到砖块
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ball_y_speed = -ball_y_speed
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zk_list.remove(r)
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poins += 1
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# 球碰到下边界
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if ball_y > 310:
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# 终断循环
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running = False
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# 球打完了砖块
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if not zk_list :
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# 创建字体(完美)
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text = py.font.Font(None, 50).render('prefect!!', True, (0, 0, 0))
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# 显示字体(完美)
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a.blit(text, (150, 100))
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time.sleep(5)
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#终断循环
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running = False
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# 画出所有砖块
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for zk in zk_list:
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py.draw.rect(a, 'red', zk)
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# 显示球拍
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py.draw.rect(a, (0, 0, 0), rect=qp)
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# 显示小球
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ball = py.draw.circle(a, 'blue', (ball_x, ball_y), 10)
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# 创建字体(得分)
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text = py.font.Font(None, 30).render(f'poins:{poins}', True, (0, 0, 0))
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# 显示字体(得分)
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a.blit(text, (10, 10))
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#更新显示
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py.display.flip()
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# 把帧率设为100(一帧为每秒更新1篇画面)
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py.time.Clock().tick(50)
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#pygame初始化
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py.quit()
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#结束系统进程
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sys.exit()
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4
质数筛.py
4
质数筛.py
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@ -8,6 +8,8 @@ def sieve_of_eratosthenes(n):
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for i in range(p * p, n + 1, p):
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primes[i] = False
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p+=1
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while primes[p]==0:
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p+=1
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# 收集所有质数
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prime_numbers = [p for p in range(2, n + 1) if primes[p]]
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@ -15,5 +17,5 @@ def sieve_of_eratosthenes(n):
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# 测试算法
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n = 50
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n = 10000
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print(f"小于等于 {n} 的所有质数: {sieve_of_eratosthenes(n)}")
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