Signed-off-by: sairate <sairate@sina.cn>

This commit is contained in:
sairate 2024-07-16 09:11:48 +08:00
parent a4c4696d7f
commit 5530a7fe9d
4 changed files with 115 additions and 8 deletions

View File

@ -1,16 +1,17 @@
# 1 1 2 3 5
list=[]
for i in range(100000):
list.append(0)
# 1 1 2 3 5 8 13
def feibo(n):
if n==1 or n==2:
return 1
if list[n]!=0:
return list[n]
else:
a=feibo(n-1)+feibo(n-2)
a=(feibo(n-1)+feibo(n-2))%(1000000007)
list[n]=a
return a
n=int(input())
list=[0]*(n+1)
b=feibo(n)
print(b%(10**9+7))
print(b)

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@ -0,0 +1,12 @@
n=int(input())
one_num=1
two_num=1
for i in range(3,n+1):
new_num=one_num+two_num
two_num=one_num
if new_num>1000000007:
one_num=new_num%(1000000007)
else:
one_num = new_num
print(one_num)

92
游戏.py Normal file
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@ -0,0 +1,92 @@
import sys
import pygame as py
import time
#初始化
py.init()
py.display.init()
#创建屏幕
a=py.display.set_mode((400,320))
running = True
#设置小球x、y坐标
ball_x = 200
ball_y = 240
#设置小球x、y坐标速度
ball_x_speed = 2
ball_y_speed = -3
# 显示小球
ball = py.draw.circle(a, 'blue', (ball_x, ball_y), 10)
#创建球拍
qp = py.Rect(160,270,80,20)
#设置分数
poins = 0
#砖块列表
zk_list = []
#把砖块添加砖块列表
for j in range(3):
for i in range(5):
r = py.Rect(i*78+14,j*45+35,60,37)
zk_list.append(r)
while running:
# a的背景设为(238,238,238)
a.fill((238,238,238))
#判断退出事件
for e in py.event.get():
if e.type == py.QUIT:
running = False
#球拍的移动
keys = py.key.get_pressed()#py.key.get_pressed() : 所有按钮是否按下的逻辑值以序列的形式的变量
if keys[py.K_LEFT] and qp.x > 0 :#py.K_LEFT : 左方向键
qp.x -= 5
if keys[py.K_RIGHT] and qp.x < 320 :#py.K_RIGHT : 右方向键
qp.x += 5
#球碰到边界的反弹
if ball_x > 390 or ball_x < 10:
ball_x_speed = - ball_x_speed
if ball_y < 10:
ball_y_speed = - ball_y_speed
#球碰到球拍的反弹
if ball.colliderect(qp):#判断球是否碰到球拍
ball_y_speed = -ball_y_speed
#球的移动
ball_x = ball_x + ball_x_speed
ball_y = ball_y + ball_y_speed
#球打碎砖块
for r in zk_list:
if ball.colliderect(r):#判断球是否碰到砖块
ball_y_speed = -ball_y_speed
zk_list.remove(r)
poins += 1
# 球碰到下边界
if ball_y > 310:
# 终断循环
running = False
# 球打完了砖块
if not zk_list :
# 创建字体(完美)
text = py.font.Font(None, 50).render('prefect!!', True, (0, 0, 0))
# 显示字体(完美)
a.blit(text, (150, 100))
time.sleep(5)
#终断循环
running = False
# 画出所有砖块
for zk in zk_list:
py.draw.rect(a, 'red', zk)
# 显示球拍
py.draw.rect(a, (0, 0, 0), rect=qp)
# 显示小球
ball = py.draw.circle(a, 'blue', (ball_x, ball_y), 10)
# 创建字体(得分)
text = py.font.Font(None, 30).render(f'poins:{poins}', True, (0, 0, 0))
# 显示字体(得分)
a.blit(text, (10, 10))
#更新显示
py.display.flip()
# 把帧率设为100(一帧为每秒更新1篇画面)
py.time.Clock().tick(50)
#pygame初始化
py.quit()
#结束系统进程
sys.exit()

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@ -7,7 +7,9 @@ def sieve_of_eratosthenes(n):
# 更新所有 p 的倍数,从 p*p 开始标记为 False
for i in range(p * p, n + 1, p):
primes[i] = False
p += 1
p+=1
while primes[p]==0:
p+=1
# 收集所有质数
prime_numbers = [p for p in range(2, n + 1) if primes[p]]
@ -15,5 +17,5 @@ def sieve_of_eratosthenes(n):
# 测试算法
n = 50
n = 10000
print(f"小于等于 {n} 的所有质数: {sieve_of_eratosthenes(n)}")